Super Nuke Bros. Forum

The forum of the highly anticipated Flash game "Super Nuke Bros. Melee".
HomeHome  ­CalendarCalendar  ­FAQFAQ  ­SearchSearch  ­MemberlistMemberlist  ­UsergroupsUsergroups  ­RegisterRegister  ­Log inLog in  
Share | 
 

 Character Moveset Ideas

View previous topic View next topic Go down 
Goto page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
AuthorMessage
Shipomaster
Neutral Nuke Brother


Number of posts: 6
Registration date: 2009-10-17

PostSubject: Re: Character Moveset Ideas   Thu Nov 05, 2009 12:33 am

I looked into it, and I guess you're right. Though I think it should be a one hit dash attack thing cuz we have too many transformations in this game. I disagree. Nintendo thought it good enough to take from playstation, and many think of it as the best game on wii. It's one of the only games that makes good use of the motion control and is revolutionary in that aspect. I also heard that an okami 2 is coming out. I think Ammy is a rising star King Oh ya, do you want me to post more moveset ideas or would that be stupid idea spam?
Back to top Go down
View user profile
Callum Stamp
Admin
Admin


Male Number of posts: 487
Age: 18
Location: The Netherlands
Registration date: 2009-02-15

PostSubject: Re: Character Moveset Ideas   Thu Nov 05, 2009 4:48 am

Shipomaster wrote:
I looked into it, and I guess you're right. Though I think it should be a one hit dash attack thing cuz we have too many transformations in this game. I disagree. Nintendo thought it good enough to take from playstation, and many think of it as the best game on wii. It's one of the only games that makes good use of the motion control and is revolutionary in that aspect. I also heard that an okami 2 is coming out. I think Ammy is a rising star King Oh ya, do you want me to post more moveset ideas or would that be stupid idea spam?

You think a big company like Nintendo would "take" Okami to Wii? Likely Okami's developers asked for it.

_________________
Back to top Go down
View user profile http://supernukebros.omgforum.net
Evilagram
Beastly Brawler
Beastly Brawler


Number of posts: 84
Registration date: 2009-10-12

PostSubject: Re: Character Moveset Ideas   Thu Nov 05, 2009 12:48 pm

You think either company would particularly care?

Okami devs wanted it on the Wii, they paid the license fee, it was published.

Nintendo doesn't regulate every single game released on their console.
Back to top Go down
View user profile
itsameSMB
Beastly Brawler
Beastly Brawler


Male Number of posts: 98
Age: 16
Registration date: 2009-07-12

PostSubject: Re: Character Moveset Ideas   Thu Nov 05, 2009 2:13 pm

If they did, the seal of quality would actually mean something.
Back to top Go down
View user profile
Shipomaster
Neutral Nuke Brother


Number of posts: 6
Registration date: 2009-10-17

PostSubject: Re: Character Moveset Ideas   Sat Nov 07, 2009 3:32 am

Ok I'll try again cuz I'm bored (and I still haven't posted nearly as any as that GDM guy!) And btw, I truly think that the movesets I make could and should be put into the game. This one, I'm surprised no one has thought to try so I'll do my best on it! Get ready for some facepalms cuz here come that "ninja" that everybody loves to hate!
It's Naruto!
Shippuden btw.
now Naruto would be a relatively fast runner but his attacks tend to be slow and powerful, making him an enemy you'll try to escape from but he'll be good at giving you trouble with that!
standard A combo: first he punches the enemy twice with slow start-up, then a clone jumps over him, smashes the enemy down where he's waiting to do a full body slam (with his shoulder).
A smash: He slashes with a kunai in a wide upwards arc, leaving an orange trail like in the CON games.
aerial A: He creates a clone, grabs its arms and swings it around, then sends himself diagonally down with a punch (takes him down like ZSS's aerial down, but his is more diagonal) The clone is left there till it touches the ground (or is hit)
standard S: He throws a kunai or two straight forward. It can be charged and it of little use unless this is done. It can be attacked to be deflected.
aerial standard S: He throws the kunai diagonally and it isn't chargeable.
Up S: Uzumaki barrage: two clones appear in front of him a little ways away and kick up. If there's something in between them, the enemy is send straight up, unable to do a thing, then Naruto uses on of the clones as a springboard, and brings his leg down on the enemy.
Aerial Up S: Naruto shunshins (teleports in a swirl of smoke and leaves) up.
forward S: Unlike most forward S's this one stops forward motion making it harder to follow the enemy relentlessly. A clone appears beside him and starts creating a rasengan in his hand. This isn't exactly a charge attack, it just has huge start-up and can't be canceled. But if it hits it has enormous knockback. Better than a falcon punch. It requires teamwork to land the big one..... Oh ya and maybe if it hits it could turn into a projectile pushing the enemy forwards a bit before sending them flying.
Down S: Now this may need some refining for cheapness, but he makes a Naruto clone appear that has a lvl 1 com intelligence or less, that dies in one hit. For the first clone there are no repercussions, but every time you summon another clone you take a bit of damage starting at maybe 10 or 20. With every new clone on the field the number is increased. When a clone dies the cost will come down to the last clone.
Final Smash: What else could it be? Rasenshuruiken? Hell no! Naruto turns into his four tailed beast form, and is controlled by the highest lvl computer(Naruto looses all control!). He gains mostly speed and some power and a change to all attacks (too bad you cant use them personally! XD)
Grab(cuz there's gotta be one): a clone appears in front of Naruto and grabs the enemy. The pummel is another clone appears on the side and punches him with every hit (stays until you throw). The throw is, the clone throws him diagonally leaning towards distance instead of height. Yup.
And cmon, could you tell me whether you mind me making more? I feel like I'm intruding.... Embarassed
Back to top Go down
View user profile
TaroNuke
Admin
Admin


Male Number of posts: 102
Age: 18
Location: England
Registration date: 2009-02-15

PostSubject: Re: Character Moveset Ideas   Sat Nov 07, 2009 7:39 am

There are no grabs, don't waste your time.

I REALLY like that Gordon Freeman moveset. Particularly the Portal gun upB -
You press upB while on stage to make a receiver portal above you, then press upB again
to spawn the other underneath you, causing you to then appear out of the receiver!
A few seconds after use, both portals would disappear to prevent cheapness/getting the player stuck.
Other characters can use the portals during this few seconds. You can't go into the receiver, that'd
be a stupid way to suicide. I know it'd be weird not having a portal on a flat surface, but a lot
of things in SSB float weirdly in midair, like battlefield or the drop-through platforms on most stages.
Back to top Go down
View user profile http://supernukebros.moonfruit.com
Shipomaster
Neutral Nuke Brother


Number of posts: 6
Registration date: 2009-10-17

PostSubject: trying!   Sun Nov 08, 2009 1:20 am

I'm trying to make an equally good one...... but I seem to be failing... I'll keep trying if I aint pissig anyone off, and i'll keep putting throw in TO piss people off!XD
Back to top Go down
View user profile
Evilagram
Beastly Brawler
Beastly Brawler


Number of posts: 84
Registration date: 2009-10-12

PostSubject: Re: Character Moveset Ideas   Sun Nov 08, 2009 2:05 am

TaroNuke wrote:
There are no grabs, don't waste your time.

I REALLY like that Gordon Freeman moveset. Particularly the Portal gun upB -
You press upB while on stage to make a receiver portal above you, then press upB again
to spawn the other underneath you, causing you to then appear out of the receiver!
A few seconds after use, both portals would disappear to prevent cheapness/getting the player stuck.
Other characters can use the portals during this few seconds. You can't go into the receiver, that'd
be a stupid way to suicide. I know it'd be weird not having a portal on a flat surface, but a lot
of things in SSB float weirdly in midair, like battlefield or the drop-through platforms on most stages.


PROTIP: Portals only work on a non-moving surface. They can't float.

Garpy does it way cooler.

http://www.youtube.com/watch?v=0XOZgHMVh8Y
Back to top Go down
View user profile
Hoeloe
Admin
Admin


Male Number of posts: 201
Age: 16
Location: UK, Harrogate
Registration date: 2009-02-16

PostSubject: Re: Character Moveset Ideas   Sun Nov 08, 2009 6:59 am

Evilagram wrote:
PROTIP: Portals only work on a non-moving surface. They can't float.


Would not work in Smash Bros.
Back to top Go down
View user profile http://supernukebros.moonfruit.com/
Goof Ball
Neutral Nuke Brother


Male Number of posts: 20
Registration date: 2009-10-12

PostSubject: Re: Character Moveset Ideas   Sun Nov 08, 2009 6:32 pm

I'm not sure if you guys know this one but, here's Quote, the hero of Cave Story

Yeah, another projectile spammer.

A A A Combo > 3 slashes with his sword.

Air Attack > A vertical slash with the sword

Smash Attack > It starts with a horizontal slash, press A again to peform a vertical one.

Up S (Booster 2.0) Almost like ROB's Up B in Brawl.

Side S (Sword) He throws his sword. Works like a boomerang. He can't do the Neutral Combo, Air Attack or Smash Attack until the sword comes back.

Neutral S (Use Weapon) Use a weapon, you can change it with Down S.

Down S (Change Weapon) Change the Neutral S attack. You can change between Spur, Fireball, Phantom and Machine Gun.

Spur > Can be charged. Medium Knockback
Fireball > It works like a stronger Mario Fireball. Minimal Knockback
Phantom > It passes through walls. No Knockback.
Machine Gun > Multiple shots, but needs to reload. Minimal Knockback.

For more details on the weapons, go here: http://www.cavestory.org/info_3.php

Super Nuke (Missile Laucher) I don't really have any idea for his Super Nuke attack, I guess it could be his Missile Laucher, it shots 3 missiles at once but he got about 15 rounds and limited time.

kthxbai.
Back to top Go down
View user profile
Callum Stamp
Admin
Admin


Male Number of posts: 487
Age: 18
Location: The Netherlands
Registration date: 2009-02-15

PostSubject: Re: Character Moveset Ideas   Mon Nov 09, 2009 11:20 pm

I think Mario's final smash should be the Penguin Suit.

_________________
Back to top Go down
View user profile http://supernukebros.omgforum.net
Evilagram
Beastly Brawler
Beastly Brawler


Number of posts: 84
Registration date: 2009-10-12

PostSubject: Re: Character Moveset Ideas   Tue Nov 10, 2009 7:33 pm

Hoeloe wrote:
Evilagram wrote:
PROTIP: Portals only work on a non-moving surface. They can't float.


Would not work in Smash Bros.

Exactly my point.
Back to top Go down
View user profile
TaroNuke
Admin
Admin


Male Number of posts: 102
Age: 18
Location: England
Registration date: 2009-02-15

PostSubject: Re: Character Moveset Ideas   Wed Nov 11, 2009 6:07 pm

Evilagram wrote:

Exactly my point.


But you made it sound like I ignored that fact when I clearly mentioned it :/
Back to top Go down
View user profile http://supernukebros.moonfruit.com
Evilagram
Beastly Brawler
Beastly Brawler


Number of posts: 84
Registration date: 2009-10-12

PostSubject: Re: Character Moveset Ideas   Thu Nov 12, 2009 12:57 pm

TaroNuke wrote:
Evilagram wrote:

Exactly my point.


But you made it sound like I ignored that fact when I clearly mentioned it :/

You did? I guess I missed that. You didn't say it quite the way I did, so I guess I was mistaken.
Back to top Go down
View user profile
itsameSMB
Beastly Brawler
Beastly Brawler


Male Number of posts: 98
Age: 16
Registration date: 2009-07-12

PostSubject: Re: Character Moveset Ideas   Fri Nov 13, 2009 2:50 pm

Callum Stamp wrote:
I think Mario's final smash should be the Penguin Suit.
I think that you're a penguin suit.
Back to top Go down
View user profile
 

Character Moveset Ideas

View previous topic View next topic Back to top 
Page 9 of 10Goto page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next

Permissions of this forum:You cannot reply to topics in this forum
Super Nuke Bros. Forum :: Character Discussion-