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 Hello, Me Gotz an Idea.

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GigaPichu
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Registration date : 2009-11-23

PostSubject: Hello, Me Gotz an Idea.   Mon Nov 23, 2009 4:06 pm

For a Roster.

I know, Pretty Noobish, But hey, I AM a Noob I think, "Hey, might as well retain my Noobish Stature."

Roster Idea-

If it has 60 Characters...

Mario Series-

Mario - Already Accepted
Luigi
Peach - Already Accepted
Bowser - Already Accepted
Bowser Jr.
Fawful

Donkey Kong Series-

Donkey Kong - Already Accepted
Diddy Kong/Dixie Kong
King K. Rool

Yoshi Series-

Yoshi - Already Accepted
Kamek

Wario Series-

Wario
Waluigi

Legend of Zelda Series-

Link - Already Accepted
Zelda/Sheik
Ganondorf
Toon Link
Skull Kid
Vaati

Kirby Series-

Kirby - Already Accepted
Meta knight
King Dedede
Knuckle Joe

Pokemon Series-

Pikachu - Already Accepted
Meowth - Already Accepted
Jigglypuff
Mewtwo
Lucario
Darkrai

Metroid Series-

Samus - Already Accepted - /Zero Suit Samus
Sylux
Ridley

Starfox Series-

Fox
Falco
Wolf

Fire Emblem Series-

Marth
Ike
Black Knight

F-Zero Series-

Capitain Falcon
Samurai Goroh

Earthbound/Mother Series-

Ness - Already Accepted
Lucas
Porky

Classic Characters-

Pit
Balloon Fighter
Mr. Game and Watch
R.O.B.
Sukapon

Modern Characters-

Tom Nook
Starfy
Lip
Little Mac
Issac

3rd Party Characters-

Sonic - Already Accepted
Snake
Cloud - Already Accepted
Megaman
Bomberman
Geno


Last edited by GigaPichu on Tue Nov 24, 2009 10:56 am; edited 4 times in total
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GigaPichu
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PostSubject: Re: Hello, Me Gotz an Idea.   Mon Nov 23, 2009 6:29 pm

Here are the Movesets I thought Out for the characters I'm assuming WEREN'T Planned...

Number 1:

Bowser Jr.

Combo Move - Bowser Jr. Swings his Brush once, then again, Then he Bites you, and Finishes with a Body Slam.

Air Attack - Jr. Twirl

Bowser Jr. Clutches his Brush and whirls around very quickly. Hits many times.

Smash Attack - Paintbrush Smack

Jr. Swings his Brush Homerun Bat style, and he creates a colorful, Damaging Veil. Good Damage and Knockback.

Standard Special- Paint Fling

Bowser Jr. Paints and Releases a Paint Ball. Can Be charged for maximum power and distance.
Causes the opponent to fall down when on the Ground, but not when in the air.

Up Special- Paint Twister

Bowser Jr. Twists around with his brush, Drilling Through opponents. They are carried upwards with him.

Down Special- Piranha Plant Trap

Bowser Jr. Places down a Pirahna Plant Generator (But, Much Smaller than the Real Thing) That sprouts up and attacks
anyone who comes near. it dissapears after it hits something, or after 10 seconds. When used in the air, Jr. Just drops the seed.
It does good damage.

Side Special- FireBall

Bowser Jr. Shoots a Small Fireball that goes Forward, and does Great Damage.

Final Nuke Attack- Goopy Inferno

Bowser Jr.'s Final Smash Covers all portions of the Arena in Fiery Goop, Causeing Massive Damage when touched.
The Goop lasts for 15 seconds, so Jr. had better get moving to get those Kills!

Taunt - Jr. Puts on his Mask and does his Trademark Giggle.

Reasons for Me Choosing Bowser Jr. :

Bowser Jr. Is one of the Most WELL KNOWN Mario Characters EVER. That should be enough to describe him.
Other Mario Characters Do not really come as close to importance as Ol' Jr.


Last edited by GigaPichu on Tue Nov 24, 2009 3:17 pm; edited 2 times in total
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GigaPichu
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PostSubject: Re: Hello, Me Gotz an Idea.   Mon Nov 23, 2009 7:09 pm

Number 2:

Fawful

Combo Move - Fawful Punches, Kicks, Punches again, and finishes with a Smack from his Blaster.

Air Attack - Fawful Drop

Fawful Drop Kicks the opponent, which is a decent Meteor Smash type move. When hit anywhere besides his foot,
the opponent Flies UP instead of Down.

Smash Attack - Fury Frenzy

Fawful Flails his Limbs forward, doing rapid, Weak Damage, but good knockback.

Standard Special - Fawful Blaster

Fawful Fires his Blaster at the Opponent. It is shaped like a star, and has other Smaller Stars Trailing behind.
It is a chargable move, and the star is bigger the longer it is charged. The Star Flies Forward and Bounces off of Walls.

Up Special - HeadGear

Fawful takes out his HeadGear. Fawful Flies in any Direction you want him to. The Neutral Special can be used During
This Move. This move Lasts 4 seconds.

Down Special - I HAVE FURY!

Fawful Screams his Trademark Quote, causeing the opponent to be frozen for a second. It does small amounts of Damage.
When this is used in the AIR, Fawful Rockets into the ground, doing great Damage. Just don't do it over a drop.

Side Special - Headgear Slam

Fawful tries to Grab the opponent with the Head of his Headgear. If it suceeds, Fawful is dragged over, and he Slams himself into the opponent.
Decent Knockback and Damage.

Final Nuke Attack - I... HAVE... DARKNESS!

Fawful Transforms into Dark Fawful, and he rains down Energy Balls from the Sky. The Energy Balls do MASSIVE Damage and Knockback.
They do not go through Solid Platforms.

Taunt - Fawful Laughs to himself

Reasons I am Choosing Fawful who is Great :

Fawful has gained incredible stature over the years. He would make an EXCELENT representtive for Mario RPG games.
Even all you Geno Fanboys out there are humbled by Fawful's importance.


Last edited by GigaPichu on Tue Nov 24, 2009 3:21 pm; edited 3 times in total
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PostSubject: Re: Hello, Me Gotz an Idea.   Tue Nov 24, 2009 3:21 am

That is a really good roster GigaPichu! Someone else who wants Skull Kid! Sadly though, Olimar and the Ice Climbers are not going to be put in because Callum has an evil side...
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GigaPichu
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PostSubject: Re: Hello, Me Gotz an Idea.   Tue Nov 24, 2009 4:32 am

No Worries, I got rid of it. Wink

Fix'd
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Hoeloe
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PostSubject: Re: Hello, Me Gotz an Idea.   Tue Nov 24, 2009 11:04 am

Also, characters you've seen in the beta version of the game (not including the public demo), are not necessarily confirmed characters. Until it's accessible from the site, theres always a possibility it will be cut.
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GigaPichu
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PostSubject: Re: Hello, Me Gotz an Idea.   Tue Nov 24, 2009 11:09 am

Hoeloe wrote:
Also, characters you've seen in the beta version of the game (not including the public demo), are not necessarily confirmed characters. Until it's accessible from the site, theres always a possibility it will be cut.

If He gets rid of Meowth, I will be

VERY

ANGRY

But, How do you like what I think would fit in a Smash Bros. Game?
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Hoeloe
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PostSubject: Re: Hello, Me Gotz an Idea.   Tue Nov 24, 2009 1:24 pm

GigaPichu wrote:
If He gets rid of Meowth, I will be

VERY

ANGRY

I said not including the demo ;D

It's also not really "he", there are three of us working on the game, and we all have a say in what goes in and what gets cut.

Does seem like quite a good roster you've set up, though.
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GigaPichu
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PostSubject: Re: Hello, Me Gotz an Idea.   Tue Nov 24, 2009 2:12 pm

Hoeloe wrote:
GigaPichu wrote:
If He gets rid of Meowth, I will be

VERY

ANGRY

I said not including the demo ;D

It's also not really "he", there are three of us working on the game, and we all have a say in what goes in and what gets cut.

Does seem like quite a good roster you've set up, though.

Actually, Isn't it Retarded for people to post their Character Movesets and Suggestions when, assumingly, everything is already planned out for the Game?
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Hoeloe
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PostSubject: Re: Hello, Me Gotz an Idea.   Tue Nov 24, 2009 2:29 pm

GigaPichu wrote:
Actually, Isn't it Retarded for people to post their Character Movesets and Suggestions when, assumingly, everything is already planned out for the Game?

It's always nice to hear what people really want in the game.

_________________
I HELP MAKE SNBM... HONEST!

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GigaPichu
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PostSubject: Re: Hello, Me Gotz an Idea.   Tue Nov 24, 2009 2:36 pm

Hoeloe wrote:
GigaPichu wrote:
Actually, Isn't it Retarded for people to post their Character Movesets and Suggestions when, assumingly, everything is already planned out for the Game?

It's always nice to hear what people really want in the game.

Well, The Game looks AMAZING so far, Even though there are less moves than in the Real thing. But Hey, Its fine. Very Happy

I wish more characters could get revealed eventually, though.

When Brawl was still in Development, I woke up at 3 IN THE MORNING to check for updates. THREE.
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GigaPichu
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PostSubject: Re: Hello, Me Gotz an Idea.   Tue Nov 24, 2009 3:10 pm

Number 3:

King K. Rool

Combo Attack - Rool Punches, Slashes, then Crushes you with both his fists.

Air Attack - K. Rool Belly Bump

K. Rool stretches out his body, and plummets to the ground, crushing his opponent. Good for Meteor Smashing.

Smash Attack - Kruel Krush

K. Rool Dashes Forward for a second, and takes a whack at the opponent. If it hits, the opponent can go FLYING.
Does Good damage.

Standard Special - Crown Toss

K. Rool Tosses his Crown, Which flies in an arc, then comes back to him. It does decent Damage, But is mostly a ranged
Attack for keeping the opponent away. Spammable.

Up Special - K. Roolenstien Jetpack

K. Rool takes out his Jetpack, and flies. He can hover in the air, and go Left, Right, Up, and Down. But thats it. No Slanted
Recoveries here! When used on the Ground, He Jumps first, doing some damage.

Down Special - Shockwave

K. Rool, when on the Ground, Jumps up for a second, then Slams the Ground, creating a small shockwave around him.
The opponent will get Damaged, but no knockback. Cannot Spam, must wait 3 seconds before using again. When used in the Air,
K. Rool Plummets, THEN makes a shockwave. K. Rool does damage as he falls.

Side Special - Kapitan Kannon

K. Rool Fires his Kapitan K. Rool Gun. It fires either a Barrel, a Cannonball, or a Spikey Cannonball. The longer it is charged,
the stronger the item that comes out will be. No charge makes a Barrel, which just does Damage, and has the potential of an Item
coming out. Half Charge makes a Cannonball, Which does More Damage, and Knockback, while Full Charge makes the Spikey Cannonball
come out. It does the most Damage and Knockback.

Final Nuke Attack - K. Rool's Doom Cannon!!

King K. Rool Calls in a Cannon, Which he carries around and fires at his opponents. He cannot do any other attacks during this, so if he Falls
off the cliff, he's done for! The Cannonballs are fired one at a Time (Think Snake's Grenade Launcher) and they hit a large radius.
If you can get Close enought to K. Rool during this, you can hit him, and, maybe, knock him off the cliff.

Taunt - K. Rool Pumps his fist and say's "You can't beat a KING!"

Why I choose King K. Rool :

King K. Rool is possibly the only notable villain of the Donkey Kong Franchise. He was requested many times for Brawl,
So fans may be delighted to see him appear Here.
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PostSubject: Re: Hello, Me Gotz an Idea.   Wed Nov 25, 2009 12:28 pm

I don't think Knuckle Joe is a very good choice. He's just a standard enemy and the Kirby series has perfect representation.
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PostSubject: Re: Hello, Me Gotz an Idea.   Thu Nov 26, 2009 7:06 am

Lip and Little Mac aren't modern. Other than that nice roster.

Olimar and Ice Climbers aren't in SNBM because of the limitations of AS2.
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PostSubject: Re: Hello, Me Gotz an Idea.   Thu Nov 26, 2009 12:15 pm

Well, Little Mac is modern in the sense that Mario is. He had games on the NES and he has games today. Although his series had disappeared for a while...
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GigaPichu
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PostSubject: Re: Hello, Me Gotz an Idea.   Thu Nov 26, 2009 6:37 pm

TaroNuke wrote:
Lip and Little Mac aren't modern. Other than that nice roster.

Olimar and Ice Climbers aren't in SNBM because of the limitations of AS2.

Anything that had games since Gameboy Advance and On, I call modern. :p
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PostSubject: Re: Hello, Me Gotz an Idea.   Fri Nov 27, 2009 3:24 pm

Lip had a GBA game?
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GigaPichu
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PostSubject: Re: Hello, Me Gotz an Idea.   Fri Nov 27, 2009 6:41 pm

Well, I dunno, But she had one In or after the Gameboy Advance time.
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