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Squidly
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PostSubject: Re: Stage ideas   Tue Nov 03, 2009 4:20 am

Jack wrote:
Callum Stamp wrote:
BTW you've been acting rather negative?
It's because we missed his birthday about 2 weeks ago. I planned on pposting something, but I slept the whole day.

Well finally somebody noticed that, I thought it skipped all of you's mind.
But I wasn't actually thinking about that when I posted the post above, Callum, I'm not being negative, I'm being factual.
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SingleMaleNurse
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PostSubject: Re: Stage ideas   Thu Nov 26, 2009 12:23 pm

I RESSURECT THIS THREAD WITH THE NECROMONICON

I want an Animal Crossing stage which has the area with Nookingtons and the Able Sister's shop. You could jump on the rooftops and balloons with items would come every now and again. Also, Kapp'n come in his cab hurting people on the ground level.
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raiden77
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PostSubject: re:stage ideas   Sun Jan 03, 2010 3:26 pm

what about delfino plaza from ssbb
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Callum Stamp
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PostSubject: Re: Stage ideas   Sun Jan 03, 2010 6:09 pm

raiden77 wrote:
what about delfino plaza from ssbb
Hmm.. Brawl had the privilege of the 3D rendered enviroment from Mario Sunshine. With this being
a Flash game and all, we're not so lucky D:

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raiden77
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PostSubject: re:delfino plaza   Sun Jan 03, 2010 6:19 pm

Callum Stamp wrote:
raiden77 wrote:
what about delfino plaza from ssbb
Hmm.. Brawl had the privilege of the 3D rendered enviroment from Mario Sunshine. With this being
a Flash game and all, we're not so lucky D:

i know can you make it a 2d version.
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DarthDragon
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PostSubject: Re: Stage ideas   Mon Jan 04, 2010 9:43 pm

raiden77 wrote:
Callum Stamp wrote:
raiden77 wrote:
what about delfino plaza from ssbb
Hmm.. Brawl had the privilege of the 3D rendered enviroment from Mario Sunshine. With this being
a Flash game and all, we're not so lucky D:

i know can you make it a 2d version.
It'd probably take either a lot of people all devoting a few weeks to the sketching and animation, or one guy with no life devoting months and months to sketching and animating. Good luck though.
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Jack
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PostSubject: Re: Stage ideas   Tue Jan 12, 2010 2:52 am

DarthDragon wrote:
or one guy with no life devoting months and months to sketching and animating. Good luck though.
I don't think Callum would mind that at all.

But as I said earlier, a Final Destination stage like the one in melee would be awesome. Because I'm done with getting stuck under the ledges, it's so stupid.

Speaking of nothing... I was thinking of wall jumping... I mean, it can't really be that hard programming, since it's Object (character) + Contact with another object (the wall) + button press (it would be left key if you're touching a right wall and etc) = Transform + movement. The only problem I see is how does it know which wall it's touching... But that can be resolved by making an invisible object IN each and every wall... About a 2 min programming, and about 30 secs worth of copying job. Just my personal opinion though...
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RedCap-BlueSpikes
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PostSubject: Re: Stage ideas   Sun Jan 17, 2010 6:38 pm

There should be Brawl, Melee, and N64 stages, and if someone already said this, then sorry.

And maybe a stage builder eventually.
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Tarvonas
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PostSubject: Re: Stage ideas   Sun Jan 17, 2010 9:56 pm

Yes, a stage builder would be awesome. Awesome

Imagine all the kick-ass stuff they could put in it... Man, Brawl left out so many things in the Stage creator.... The possibilities are endless!

*drools*
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GoldenYuiitusin
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PostSubject: Re: Stage ideas   Sun Jan 17, 2010 10:53 pm

Tarvonas wrote:
Yes, a stage builder would be awesome. Awesome

Imagine all the kick-ass stuff they could put in it... Man, Brawl left out so many things in the Stage creator.... The possibilities are endless!

*drools*

A Stage Builder would take too much data, and would make the game laggy....
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Tarvonas
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PostSubject: Re: Stage ideas   Mon Jan 18, 2010 4:03 am

I don't think so. I've seen massive flash games with stage creators, that aren't baring even the slightest trace of lag.

Not to mention, I really don't believe data is what actually makes a flash game laggy. I thought it was determined by how many things you had running at the same time. Hell, to prove this: If you play a 1v1 match, you'll experience little or no lag. However, if you play a 2v2 match, you'll experience some (or in my case, a lot) of lag. If your logic is correct, the 1v1 should be just as laggy as the 2v2. Sure, extra data may extend the time it takes for the pre-loader to complete, but it shouldn't affect the gameplay (Unless it's something like those Goombas and Koopas in peach's castle, which move around and actually do something whilst you're playing. Speaking of which, that level is proving to be quite a hassle to play without lag, even on low quality :().

So from what I've gathered, adding a stage builder is just a matter of if the producers want to, or can.
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Hoeloe
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PostSubject: Re: Stage ideas   Mon Jan 18, 2010 4:18 pm

Tarvonas wrote:
A lot of stuff.

You are quite correct. Lag does indeed only occur with data currently being processed, and as such, a stage builder is a possibility. Unfortunately, more animations are not, as Flash handles in which objects are currently running, not which frames are currently running, so it's technically handling all the animations for each character at once.

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GoldenYuiitusin
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PostSubject: Re: Stage ideas   Mon Jan 18, 2010 4:27 pm

Hoeloe wrote:
Tarvonas wrote:
A lot of stuff.

You are quite correct. Lag does indeed only occur with data currently being processed, and as such, a stage builder is a possibility. Unfortunately, more animations are not, as Flash handles in which objects are currently running, not which frames are currently running, so it's technically handling all the animations for each character at once.
Well, I stand corrected.
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RedCap-BlueSpikes
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PostSubject: Re: Stage ideas   Mon Jan 18, 2010 7:50 pm

Well, i got an idea:

The stages name would be Sonic Nostalgia, and as the Sonic series
second stage,(If this game HAS second stages) it would morph from
three different classic Sonic stages, first it would go from Starlight
Zone from Sonic 1, then to Emerald Hill Zone from Sonic 2, then
Finally Sky Sanctuary Zone from Sonic 3 & Knuckles, each stage
would have its own little gimmicks:

Starlight Zone would have its own little gimmicks, and
enemies, Loopdee loops would be present, and run-on-able,
can't remember what else it had, been a long time.

Emerald Hill Zone would scroll, it would have its Buzz Bombers,
Crabmeats, Choppers, and Coconuts, spikes and other
hazards appear as well, but this stage allows a minimal
bit of exploration, secret paths, higher up places, and
other things would be reachable, the screen streches a bit
more than normal on this stage. and as an easter egg,
every 3 minutes, classical Sonic Tails, and even Dr.Robotnik
would pass by the players quick enough for you to just notice
them(If its possible).

Sky sanctuary wouldn't scroll, it'd just be HUGE, a tiny bigger than
Hyrule Temple, it would feature clouds that you can rebound
off of, the litttle warp ball things would also appear, acting like the
pipes from the second Mario stage from the first Smash, it would
feature those weird green spining things you could hop on in Sonic 3&K,
Mecha Sonic would sometimes come down and wreak havoc amoungst
players, by either spawning those weird eggman looking robots that
have guns, taking items, spindashing around damaging player, shoot
a huge lazer that would deal great amounts of damage(Kinda like Spear
Pillar in Brawl), sometimes move while shooting the lazer, or simply
stand there doing nothing, acting as a sheild or an obstacle.

Each stage would only appear for a minute and a half, more maybe
two minutes, the stage would have the three songs, but also
have two MORE classic Sonic songs, like the Ocarina of Time
remix complation in Brawl.

Hope you like the idea.
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alphathunder9
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PostSubject: Re: Stage ideas   Sat Jan 23, 2010 7:08 pm

The Legend of Zelda an air temple themed stage from twilight princess . or maybe a mario galaxy stage set in the good egg galaxy Super Mario Bros
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DarthDragon
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PostSubject: Re: Stage ideas   Sat Jan 23, 2010 7:51 pm

@RedCap-BlueSpikes: That sounds like a good idea, but how would the whole Sonic/Tails/Robotnik thing on EHZ work out if they pass every 3 minutes and you're only on the stage for 1 1/2 minutes. How about just occasionally they appear. Great idea though.
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RedCap-BlueSpikes
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PostSubject: Re: Stage ideas   Sat Jan 23, 2010 10:47 pm

DarthDragon wrote:
@RedCap-BlueSpikes: That sounds like a good idea, but how would the whole Sonic/Tails/Robotnik thing on EHZ work out if they pass every 3 minutes and you're only on the stage for 1 1/2 minutes. How about just occasionally they appear. Great idea though.

I mean't every three minutes they would appear, on the stages own set timer, so ever third passing of the stage,
they would dash by. Or it they could come every two and a half minutes.
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khcat93
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PostSubject: Re: Stage ideas   Sun Jan 31, 2010 1:55 pm

idk if i said this already in the past or not, but i did finish my part of the bridge of eldin , i sent the .fla to taro but got no reply, so idk if it's good enough or not
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Eraser
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PostSubject: Re: Stage ideas   Sat Feb 20, 2010 10:27 pm

Is Castle Siege a stage determined or even suggested for this game?
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K. Xmith [DJ]
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PostSubject: Re: Stage ideas   Fri Apr 30, 2010 7:40 pm

Stage Idea: BurgerTime
Photo: (Will not be used in game. Only for reference.)
This stage is based off of the first stage in the game and inspired by 75m.
Click spoiler for mechanics and notes to programer(s).
Spoiler:
 
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PostSubject: Re: Stage ideas   Sat May 01, 2010 7:04 am

What about Bowser's Galaxy Lair? That seems awesome
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K. Xmith [DJ]
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PostSubject: Re: Stage ideas   Sat May 01, 2010 7:12 am

Gregboy101 wrote:
What about Bowser's Galaxy Lair? That seems awesome
Litsen, Gregovitch, enough with the one-lined "what about this *blah-blah*. it was cool." requests!
Read the rules. It says the you shouldn't do that sort of stuff or else the thing you requested won't be remembered ever again.

Do you want Bowser's Galaxy Lair to be forgotten forever?
Then next time, make a request like me. (See BurgerTime post above.)
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Gregboy101
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PostSubject: Re: Stage ideas   Sat May 01, 2010 12:12 pm

Okay sorry, I just wanted to ask
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GoldenYuiitusin
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PostSubject: Re: Stage ideas   Sat May 01, 2010 1:13 pm

You do that kind of crap EVERYWHERE. If you're going to make a suggestion, don't say "How about <insertwhatevertheeffyousay>? It's <insertnounhere>"
Instead, actually CONTRIBUTE by giving ideas about how it would work, on where the characters would be, stage hazards, etc.
Jesus H. Christ, my patience with you is growing thin!
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Gregboy101
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PostSubject: Re: Stage ideas   Sat May 01, 2010 2:13 pm

Well Okay, don't get your Anger meter too high
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