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 Character Idea: Rayman

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Gregboy101
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PostSubject: Re: Character Idea: Rayman   Tue Apr 06, 2010 2:35 pm

What?
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GoldenYuiitusin
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PostSubject: Re: Character Idea: Rayman   Wed Apr 07, 2010 4:35 pm

Gregboy101 wrote:
What?
I was talking to Hoeloe.
It means "believe what you want to believe".
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Gregboy101
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PostSubject: Re: Character Idea: Rayman   Wed Apr 07, 2010 4:50 pm

Darn it, why cant I remember any of those stuff? Neutral
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Corka Cola
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PostSubject: Re: Character Idea: Rayman   Wed Apr 07, 2010 6:15 pm

Again, not every conversation is directed at you Greg.
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yoh kun
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PostSubject: Re: Character Idea: Rayman   Wed Apr 07, 2010 6:17 pm

rayman needs to get more attatcks that's all.
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Gregboy101
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PostSubject: Re: Character Idea: Rayman   Wed Apr 07, 2010 6:47 pm

Well what about those abilaties from Rayman 3 and wouldn't that plunger attack be his side move?
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HyperSonic92
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PostSubject: Re: Character Idea: Rayman   Sat May 22, 2010 6:12 pm

Corka Cola wrote:
Unless we can get HyperSonic92 over here to bring over his Rayman character, I don't see that happening.
Someone rang me up?

Here's my Rayman moveset for Nuke Bros (edited from my SSF2 moveset):

*Neutral Special - Fist Throw
Rayman begins to swing his fist (the charge). Press the button again to release his fist to execute a long ranged punch. The longer you charge, the further it travels
*Side Special - LockJaw
Rayman shoots out a LockJaw forward. If it grabs someone, it will electrocute them. It can also tether recover (if it's ever programmed)
*Up Special - Hair Copter
Rayman gets a boost upwards and floats down with the help of his hair copter. If anyone hits the "hair propellers" they git minimal damage
*Down Special - Shock Rocket
Rayman shoots a Shock Rocket.

*Nuke Attack - Flying Shell
Rayman summons the flying shell from the final boss of Rayman 2 and rides it. On the shell, Rayman has only two attacks, a purple energy projectile and a drill attack that moves him forward

Neutral combo - two punches and a kick
Side Smash - jumps back a bit and does a mule kick
Air Attack - Rayman's hands spin around him
Taunt - Makes a face (pulls his mouth open a bit and wags his tongue)
Win pose - His "Minigame Won" animation from the first Raving Rabbids (does a short moonwalk, a short hop like move forward, and does that pointing upwards disco dance)

You like
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GoldenYuiitusin
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PostSubject: Re: Character Idea: Rayman   Sat May 22, 2010 10:31 pm

Cool. Though seeing as I haven't played a Rayman game, I wouldn't know what a good moveset is...
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Corka Cola
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PostSubject: Re: Character Idea: Rayman   Sun May 23, 2010 6:03 am

Hype made an entire Rayman character for SSF2 and Blitz (cancelled), but I'm sure his moveset will contribute well and get Greg to shut up.
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HyperSonic92
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PostSubject: Re: Character Idea: Rayman   Sun May 23, 2010 9:12 am

Corka Cola wrote:
Hype made an entire Rayman character for SSF2 and Blitz (cancelled), but I'm sure his moveset will contribute well and get Greg to shut up.
Well here's hoping
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rayman0
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PostSubject: Rayman Moveset   Tue Oct 19, 2010 11:33 pm

RAYMAN

Overview:

Rayman, the limbless wonder, is a fairly balanced character with a variety of wacky moves.  Due to his lack of substance, he is fairly light.  To make up for his launchability (is that a word?), he has good recovery.

Entrance:

His body parts all zoom in from different directions on the screen.

Colors:

Normal (red)

Blue: His backpack and shoes turn blue.

Light: His backpack, shoes, and skin turn pale yellow.

Dark: Looks like Anti-Rayman.

Unlockable:

1. Obtain all the boss trophies.

2. Play 850 vs. Matches

3. After completing Subspace emissary, go through a secret door in the Great Maze and beat him in a fight.

A Moves:

A: Jab-Quickly jabs with his fist.  3%-5% damage.

A+A: Double Punch-Hits with his left then right fists.  6%-10% damage.

A+A+A: Combo-Does a two punch one kick combo.  9%-13% damage.

Side A: Kick-Kicks forward.  7%-9% damage.

Up A: Headbutt-His head does a complete flip, inflicting damage.  6%-8% damage.

Down A: Foot Sweep-Performs a foot sweep.  5%-8% damage.

Dash A: Tackle-Tackles directly in front of him.

Smash Attacks:

Side Smash: Body Blow-Forcefully projects his body forward.  13%-15% damage.

Up Smash: Uppercut-Performs an uppercut.  14%-17% damage.

Down Smash: Spin-Kick-Spins his feet around, damaging whoever is immediately surrounding him.  12%-14% damage.

Aerial Attacks:

Neutral: Spin-Punch-His fists spin around his body.  8%-10% damage.

Side: Right Hook-Performs a right hook.  9%-12% damage.

Up: Chopper-Spins his hair around, damaging anything touching it.  Anything directly above him will be lifted higher into the air.  1% damage per hit.

Down: Dual Kick-Kicks with both feet.  8%-11% damage.

B Moves:

Neutral: Charge Fist-Throws his fist.  You can hold B to charge the move, resulting in more power and range.  At full charge, the fist will be armored with metal spikes.  5% damage min, 20% damage max. Can also move while charging.

Side: Shock Rocket-Dons the shock rocket outfit from Rayman 3 and shoots a controllable shock rocket.  It gains power but loses maneuverability with time.

Up: Helicopter Hair-Twirls his hair like helicopter blades.  He rises for a while, then glides back down as long as the button is held.

Down: Shoe Shot[Explosive]-Rayman shrinks down inside his shoe and rides along the ground, following the curves of the environment like a green shell.  If he hits someone, the shoe will explode, and Rayman will revert to normal size.  He will also grow large again if you release the button.  25% damage.

Grabs/Throws:

Rayman uses his lockjaw powerup to grab (it can also be used as a grapple).

Hit: Shock[Electric]-He shocks the the victim.  3% damage per shock.

Side Throw: Launch-He spins around to gain power, then throws the enemy to the side like a shotput.

Up Throw: Juggler-He flings the enemy into the air with the lockjaw.

Down Throw: Slam-He slams the enemy face-first into the ground with the lockjaw.

Taunts:

Up: Juggles his body for a moment.

Side: Sticks his absurdly long tongue out as in the Rayman series.

Down: Creates an small energy ball, then throws it away.

Victory Poses:

1. Performs a backflip, saying, "All Right!"

2. Gives the thumbs up, saying, "Yay Me!"

3. Breakdances for a while.

Final Smash:

Energy Ball Ray: The-circle on Rayman's shirt start to glow yellow and a giant energy ball shoots out and smaller energy balls spread around the map(You may also move the "giant" energy ball up and down). Anything that touches it will stay shocked in the energy ball until it explodes sending the opponent flying.
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PostSubject: Re: Character Idea: Rayman   Fri Jul 22, 2011 4:28 am

I have a hatred for those things purely for destorying the possible character options in TMNT: Smash Up. Those Triceratops things would have been a blast to play as. Razz
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Tarvonas
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PostSubject: Re: Character Idea: Rayman   Sat Jul 23, 2011 9:27 am

No joke, same deal with me Razz The triceratops warriors would've been so awesome! But no, I was stuck with these three stupid little rabbits instead. O.o
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GoldenYuiitusin
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PostSubject: Re: Character Idea: Rayman   Wed Jul 27, 2011 10:37 am

Both of you DO realize that they are just BONUS characters, right? Same with Fugitoid.

The TRUE Roster is the PS2 version, while Fugitoid (who was added because he appears in the story), and the Rabbids (filler; promoting Rabbid Go Home) are bonus Wii exclusives.

All the characters other than the Rabbids appear in the story.

Turtles, Splinter, April, Casey-Playable
Foot Ninja, Karai, Utrominator, Shredder-Enemies to fight
Nightwatcher, Fugitoid-Cutscene only

And the reason why there are three Rabbids is because they were easy to beef the Roster up with. They shared a universal model. Same with the Turtles.
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