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 Characters I think should be put ingame.

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Ariand/AEM
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PostSubject: Characters I think should be put ingame.   Wed Apr 14, 2010 11:50 am

Geno.
Motions
1.[]Idle
2.[]Walk
3.[]Run/Dash
4.[]Jump
X.[]Double Jump
5.[]Fall
6.[]Land
7.[]Damage
8.[]Knockback
9.[]Dead XX.[]Knocked Down
10.[]Get up
11.[]Hang
12.[]Recover from Hang
13.[]Crouch
XX.[]Crawl
14.[]Guard
15.[]Taunt
16.[
]Win (By HyperSonic)
17.[]Lose
18.[]Entrance
XX.[]Turning Around
XX.[]Turning Around (Running)
Attacks
19.[]Neutral
20.[]Combo
22.[]Side Smash
Specials
25.[(Geno)
Firing-
Button Held-
End-
Overheating-
Example-
(DO NOT USE THE ABOVE ANIMATION)
(Beam)
Created-
Held-
End-]Neutral Special GENO BEAM
Geno Fires a Beam, as long as the button is held it fires, if the button is held for 6 seconds, his arm over heats and explodes, leaving geno in a cloud of dust and open to an attack. (To prevent Obvious Spamming) I added the Stars for nostalga
26.[]Side Special (Projectile: )
MAJOR DESCRIPTION: The Attacks does 8% but Gradually grows 2% Every time you hit the same foe, although if it hit's another foe the meter restarts. It goes up until 22% then you get the wonderful 999%, However. This Attack gives no Knockback at all. And goes through enemy characters. But not Walls.
27.[]Up Special GENO BOOST
28.[]Down Special (Character Stays in place) (Sucks Other Players and items in) GENO TORNADO/GENO TWIST/GENO WHIRL(Body Form)
Aireal
29.[]Neutral Aerial
Nuke
50.[Geno-
Bullet-]Final Smash GENO FLASH

Ristar
*Adding Soon*

(Everything on here is for SSF2's Expansions.)
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GoldenYuiitusin
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 5:35 pm

Geno: I agree, but Callum would hand make him, not use sprites for him.
Ristar: As much as I like that game, I don't think Ristar is Smash material...
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Ariand/AEM
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 6:08 pm

GoldenYuiitusin wrote:
Geno: I agree, but Callum would hand make him, not use sprites for him.
Ristar: As much as I like that game, I don't think Ristar is Smash material...
Geno:
That I understand, these just show examples of what the moves would be.

Ristar:
D:
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GoldenYuiitusin
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 6:16 pm

Sorry. He's a Sega character, in which the Sonic series is top priority, and too many 3rd party characters is not that much of a good idea, case in point: the roster for SSF.

Please don't bash my opinion...*Ducks for cover*
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Ariand/AEM
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 6:39 pm

GoldenYuiitusin wrote:
Sorry. He's a Sega character, in which the Sonic series is top priority, and too many 3rd party characters is not that much of a good idea, case in point: the roster for SSF.

Please don't bash my opinion...*Ducks for cover*
I agree with you, COMPLETELY. Cleod has let to many 3rd partys and fancharacters get in their. Even Sonic recolors. ¬_¬
That ruined the game, but then again don't play as 'em, except for when you want to get that item when you beat classic with each character.
Yes I agree that having more then one 3rd party from a company isn't a good idea. But still Ristar's epic.

I still do hope Geno is discussed throughout the people making the game...
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GoldenYuiitusin
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 6:47 pm

It's not that I don't like the 3rd partys, (I mained InuYasha) but too many strays from what Smash Bros. is all about. As long as there are no more than 6 3rd Party characters, it's fine. (Other than Callum, as he is strictly a bonus character for Nuke. He is not counted as 1st or 3rd Party)
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Ariand/AEM
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 6:54 pm

GoldenYuiitusin wrote:
It's not that I don't like the 3rd partys, (I mained InuYasha) but too many strays from what Smash Bros. is all about. As long as there are no more than 6 3rd Party characters, it's fine. (Other than Callum, as he is strictly a bonus character for Nuke. He is not counted as 1st or 3rd Party)
Yes, He is Over 9000, party.

I agree with you. Of course there was a very big problem with brawl, not asking Capcom to let Mega in, but hey! We still got a great game, and because of snake fans go, WHA- BOUT SPONGEBOB? It's sad how hardcore gaming goes down to little kid's standards.
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GoldenYuiitusin
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 6:59 pm

Ariand/AEM wrote:
GoldenYuiitusin wrote:
It's not that I don't like the 3rd partys, (I mained InuYasha) but too many strays from what Smash Bros. is all about. As long as there are no more than 6 3rd Party characters, it's fine. (Other than Callum, as he is strictly a bonus character for Nuke. He is not counted as 1st or 3rd Party)
Yes, He is Over 9000, party.

I agree with you. Of course there was a very big problem with brawl, not asking Capcom to let Mega in, but hey! We still got a great game, and because of snake fans go, WHA- BOUT SPONGEBOB? It's sad how hardcore gaming goes down to little kid's standards.

Well, Nintendo didn't ask anybody but Sega. Snake's creator talked to Sakurai during MELEE'S production, and Nintendo was waiting for the other companies to ask THEM.
The only reason Nintendo contacted Sega was because Sonic was the most requested character.
Megaman's creator would've liked Nintendo to add him, but he was waiting for Nintendo to contact HIM, so there was communication error.
And Suda51 mentioned that it would like Travis Touchdown in the next game. (I really hope not though....)

I don't get the part with SpongeBob though....
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Ariand/AEM
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 7:02 pm

Eh, blame the little kiddies on Spongebob,

ANYWAYS, let's talk about how Geno looks.
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GoldenYuiitusin
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 7:10 pm

You mean in general, or the moveset you posted?

In general: Yeah. He's definitely Smash worthy.

Moveset: Looks perfect.
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Ariand/AEM
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PostSubject: Re: Characters I think should be put ingame.   Wed Apr 14, 2010 7:21 pm

Great!
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