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 SP Character Idea - Spyro the Dragon

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SP
Neutral Nuke Brother
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Male Number of posts : 49
Age : 23
Registration date : 2010-06-12

PostSubject: SP Character Idea - Spyro the Dragon   Sun Jun 20, 2010 7:22 pm

Spyro the Dragon


Original Game: Spyro the Dragon for PS1/PSX

Stats:
Weight: 2/10, Small dragon is small dragon.
Height: 2/10, Small dragon is small dragon.
Strength: 7/10, He is fairly strong.
Speed: 8/10, Also fast to boot.
Jump: 3/10, Small dragon has stubby legs. After Double jump, you can automatically go into the Up Special by holding the side movement button after the double jump.
Recovery: 7/10, Horizontal recovery = good. Vertical recovery = Not as good.

Entrance: He glides in from the beckground, and lands. Ready for battle, eh?

Idle - Stands. 'nuff said.
Waiting - He sits down for a bit.
Taunt - He shakes himself off. He likes to be clean, I guess.

Moveset (Regular Attacks)
Neutral - He claws with his front claw.
Combo - He claws, then turns around to hit the opponent with his tail twice.
Side Smash - He jabs forward with his horns ready to hit anyone in range.

Moveset (Aerials)
Neutral Aerial - He spins, hitting anyone in range with his tail while doing so.

Moveset (Specials)
Neutral Special - Fire Breath - A small, but decently ranged breath of fire. Isn't continuous like Bowser's fire breath. (Origin: Spyro the Dragon PS1/PSX)
Side Special - Charge - He charges forward at 9/10 speed with his head down, horns out. Anyone getting hit takes damage and somewhat decent knockback. (Origin: Spyro the Dragon PS1/PSX)
Up Special - Glide & Hover - He jumps a little, then glides. If the special button is pressed again while he is still gliding, he will hover, gaining some vertical recovery. Good for last-minute saving yourself. After the hover, he falls. (Origin: Spyro the Dragon PS1/PSX, Hover from Spyro 2: Ripto's Rage for PS1/PSX))
Down Special - Head Smash - If used on the ground, Spyro jumps and falls head-first, smashing his head into the ground. If used in-air, he just falls head-first. It takes a few seconds for Spyro to recover, so use it wisely. (Origin: Spyro 2: Ripto's Rage for PS1/PSX)
Final Nuke - IDK What to put for this. Sorry...
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yoh kun
Furious Fighter
Furious Fighter
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Male Number of posts : 149
Age : 19
Registration date : 2009-11-27

PostSubject: Re: SP Character Idea - Spyro the Dragon   Fri Jun 25, 2010 7:39 pm

SP wrote:
Spyro the Dragon


Original Game: Spyro the Dragon for PS1/PSX

Stats:
Weight: 2/10, Small dragon is small dragon.
Height: 2/10, Small dragon is small dragon.
Strength: 7/10, He is fairly strong.
Speed: 8/10, Also fast to boot.
Jump: 3/10, Small dragon has stubby legs. After Double jump, you can automatically go into the Up Special by holding the side movement button after the double jump.
Recovery: 7/10, Horizontal recovery = good. Vertical recovery = Not as good.

Entrance: He glides in from the beckground, and lands. Ready for battle, eh?

Idle - Stands. 'nuff said.
Waiting - He sits down for a bit.
Taunt - He shakes himself off. He likes to be clean, I guess.

Moveset (Regular Attacks)
Neutral - He claws with his front claw.
Combo - He claws, then turns around to hit the opponent with his tail twice.
Side Smash - He jabs forward with his horns ready to hit anyone in range.

Moveset (Aerials)
Neutral Aerial - He spins, hitting anyone in range with his tail while doing so.

Moveset (Specials)
Neutral Special - Fire Breath - A small, but decently ranged breath of fire. Isn't continuous like Bowser's fire breath. (Origin: Spyro the Dragon PS1/PSX)
Side Special - Charge - He charges forward at 9/10 speed with his head down, horns out. Anyone getting hit takes damage and somewhat decent knockback. (Origin: Spyro the Dragon PS1/PSX)
Up Special - Glide & Hover - He jumps a little, then glides. If the special button is pressed again while he is still gliding, he will hover, gaining some vertical recovery. Good for last-minute saving yourself. After the hover, he falls. (Origin: Spyro the Dragon PS1/PSX, Hover from Spyro 2: Ripto's Rage for PS1/PSX))
Down Special - Head Smash - If used on the ground, Spyro jumps and falls head-first, smashing his head into the ground. If used in-air, he just falls head-first. It takes a few seconds for Spyro to recover, so use it wisely. (Origin: Spyro 2: Ripto's Rage for PS1/PSX)
Final Nuke - IDK What to put for this. Sorry...
his nuke could be like yoshi's
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