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 Character Moveset Ideas

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TaroNuke
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PostSubject: Re: Character Moveset Ideas   Sat Nov 07, 2009 12:39 am

There are no grabs, don't waste your time.

I REALLY like that Gordon Freeman moveset. Particularly the Portal gun upB -
You press upB while on stage to make a receiver portal above you, then press upB again
to spawn the other underneath you, causing you to then appear out of the receiver!
A few seconds after use, both portals would disappear to prevent cheapness/getting the player stuck.
Other characters can use the portals during this few seconds. You can't go into the receiver, that'd
be a stupid way to suicide. I know it'd be weird not having a portal on a flat surface, but a lot
of things in SSB float weirdly in midair, like battlefield or the drop-through platforms on most stages.
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Shipomaster
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PostSubject: trying!   Sat Nov 07, 2009 6:20 pm

I'm trying to make an equally good one...... but I seem to be failing... I'll keep trying if I aint pissig anyone off, and i'll keep putting throw in TO piss people off!XD


Last edited by Shipomaster on Wed May 19, 2010 2:24 pm; edited 1 time in total
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PostSubject: Re: Character Moveset Ideas   Sat Nov 07, 2009 7:05 pm

TaroNuke wrote:
There are no grabs, don't waste your time.

I REALLY like that Gordon Freeman moveset. Particularly the Portal gun upB -
You press upB while on stage to make a receiver portal above you, then press upB again
to spawn the other underneath you, causing you to then appear out of the receiver!
A few seconds after use, both portals would disappear to prevent cheapness/getting the player stuck.
Other characters can use the portals during this few seconds. You can't go into the receiver, that'd
be a stupid way to suicide. I know it'd be weird not having a portal on a flat surface, but a lot
of things in SSB float weirdly in midair, like battlefield or the drop-through platforms on most stages.

PROTIP: Portals only work on a non-moving surface. They can't float.

Garpy does it way cooler.

http://www.youtube.com/watch?v=0XOZgHMVh8Y
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PostSubject: Re: Character Moveset Ideas   Sat Nov 07, 2009 11:59 pm

Evilagram wrote:
PROTIP: Portals only work on a non-moving surface. They can't float.

Would not work in Smash Bros.
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PostSubject: Re: Character Moveset Ideas   Sun Nov 08, 2009 11:32 am

I'm not sure if you guys know this one but, here's Quote, the hero of Cave Story

Yeah, another projectile spammer.

A A A Combo > 3 slashes with his sword.

Air Attack > A vertical slash with the sword

Smash Attack > It starts with a horizontal slash, press A again to peform a vertical one.

Up S (Booster 2.0) Almost like ROB's Up B in Brawl.

Side S (Sword) He throws his sword. Works like a boomerang. He can't do the Neutral Combo, Air Attack or Smash Attack until the sword comes back.

Neutral S (Use Weapon) Use a weapon, you can change it with Down S.

Down S (Change Weapon) Change the Neutral S attack. You can change between Spur, Fireball, Phantom and Machine Gun.

Spur > Can be charged. Medium Knockback
Fireball > It works like a stronger Mario Fireball. Minimal Knockback
Phantom > It passes through walls. No Knockback.
Machine Gun > Multiple shots, but needs to reload. Minimal Knockback.

For more details on the weapons, go here: http://www.cavestory.org/info_3.php

Super Nuke (Missile Laucher) I don't really have any idea for his Super Nuke attack, I guess it could be his Missile Laucher, it shots 3 missiles at once but he got about 15 rounds and limited time.

kthxbai.
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PostSubject: Re: Character Moveset Ideas   Mon Nov 09, 2009 4:20 pm

I think Mario's final smash should be the Penguin Suit.

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PostSubject: Re: Character Moveset Ideas   Tue Nov 10, 2009 12:33 pm

Hoeloe wrote:
Evilagram wrote:
PROTIP: Portals only work on a non-moving surface. They can't float.

Would not work in Smash Bros.
Exactly my point.
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TaroNuke
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PostSubject: Re: Character Moveset Ideas   Wed Nov 11, 2009 11:07 am

Evilagram wrote:

Exactly my point.

But you made it sound like I ignored that fact when I clearly mentioned it :/
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PostSubject: Re: Character Moveset Ideas   Thu Nov 12, 2009 5:57 am

TaroNuke wrote:
Evilagram wrote:

Exactly my point.

But you made it sound like I ignored that fact when I clearly mentioned it :/
You did? I guess I missed that. You didn't say it quite the way I did, so I guess I was mistaken.
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PostSubject: Re: Character Moveset Ideas   Fri Nov 13, 2009 7:50 am

Callum Stamp wrote:
I think Mario's final smash should be the Penguin Suit.
I think that you're a penguin suit.
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PostSubject: Re: Character Moveset Ideas   Fri Nov 13, 2009 10:56 am

itsameSMB wrote:
Callum Stamp wrote:
I think Mario's final smash should be the Penguin Suit.
I think that you're a penguin suit.

I think THIS is a penguin suit.

http://hoeloe.deviantart.com/art/The-Best-Costume-MCM-Oct-09-141616228
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PostSubject: Re: Character Moveset Ideas   Sun Nov 15, 2009 12:34 am

Hoeloe wrote:
itsameSMB wrote:
Callum Stamp wrote:
I think Mario's final smash should be the Penguin Suit.
I think that you're a penguin suit.

I think THIS is a penguin suit.

http://hoeloe.deviantart.com/art/The-Best-Costume-MCM-Oct-09-141616228
She has that all too familiar "I want to actually eat your heart" kind of look to her. How cute.

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Hoeloe
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PostSubject: Re: Character Moveset Ideas   Sun Nov 15, 2009 3:20 am

Callum Stamp wrote:
Hoeloe wrote:
itsameSMB wrote:
Callum Stamp wrote:
I think Mario's final smash should be the Penguin Suit.
I think that you're a penguin suit.

I think THIS is a penguin suit.

http://hoeloe.deviantart.com/art/The-Best-Costume-MCM-Oct-09-141616228
She has that all too familiar "I want to actually eat your heart" kind of look to her. How cute.

The red eye does that. It was actually reaaaally cute IRL.

Perticularly when walking (or waddling).
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PostSubject: Re: Character Moveset Ideas   Tue Dec 22, 2009 6:33 pm

will fan characters be in this game? if there is fan characters allowed here is mine


name:saizen

universe: fanfic universe (lol)

no screen shots availible because i dont know how to post a picture of my character Crying or Very sad
Regular S-trinity blast saizen fires three stars in quick succesion each doing 10% dmg

Side S-trinity whirlwind saizen fires a bunch of stars in the shape of a whirlwind doing 20% dmg having above decent but below large knock back

Up S-trinity boost: saizen fires stars down at the ground propeleing him upwards if the stars hit the enemy they only do 5%dmg

Down S-trinity ground pound:saizen pounds the ground making an earthquake stunning all enemys doing 30% dmg

super nuke: ultimate trinity chaos-saizen uses the ultimate power of the trinity charging a HUGE star in front of him shooting at the enemy doing 130% dmg having a HUGE knockback

if theres no fan characters in this game then heres somebody you all know and love

name:frieza

unverse:dragon ball z

Regular S-death beam frieza fires a purple beam that deals 20% dmg


Side S-destructo disk frieza charges a purple disk then throwing it doing 15% dmg

Up S-fly frieza flys for about 10 seconds

Down S- high speed rush frieza rushes at the enemy doing 3 hits in quick succesion each doing 10% dmg

Super nuke: death ball frieza flys in the air charging a black ball of evil energy fire it a the middle of the stage causing a MASSIVE expolsion doing 100% dmg
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PostSubject: Re: Character Moveset Ideas   Tue Dec 22, 2009 6:59 pm

For Frieza, those seem overdone. 20% everytime he fires a beam!? 30% every rush attack!?!? 100% for Death Ball!?!?!? Even a Super Nuke Finish doesn't need that much! Also, 10 seconds for flight? More like 2.5. 10 seconds is a long time in Nuke Bros.
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PostSubject: Re: Character Moveset Ideas   Tue Dec 22, 2009 7:15 pm

DarthDragon wrote:
For Frieza, those seem overdone. 20% everytime he fires a beam!? 30% every rush attack!?!? 100% for Death Ball!?!?!? Even a Super Nuke Finish doesn't need that much! Also, 10 seconds for flight? More like 2.5. 10 seconds is a long time in Nuke Bros.

sorry didnt mean to over do it i hope you can forgive me Crying or Very sad
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PostSubject: Re: Character Moveset Ideas   Wed Dec 23, 2009 1:42 am

Plus, if you'd read up a bit, there will only be 3 original characters in the game, and those spots have been filled.

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PostSubject: Re: Character Moveset Ideas   Wed Dec 23, 2009 11:21 am

When I read Frieza's Up S I actually pictured it for about 10 seconds.

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PostSubject: Re: Character Moveset Ideas   Wed Dec 23, 2009 8:57 pm

Hoeloe wrote:
Plus, if you'd read up a bit, there will only be 3 original characters in the game, and those spots have been filled.

awww man guess i should the game again i cant wait for version 1.1


Last edited by rashadb on Wed Dec 23, 2009 8:59 pm; edited 1 time in total (Reason for editing : theres a reason for everything but im not saying this reason)
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PostSubject: Re: Character Moveset Ideas   Thu Dec 24, 2009 7:16 am

rashadb wrote:
Hoeloe wrote:
Plus, if you'd read up a bit, there will only be 3 original characters in the game, and those spots have been filled.

awww man guess i should the game again i cant wait for version 1.1
It's not announced we'll be doing a demo 1.1

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PostSubject: Re: Character Moveset Ideas   Thu Dec 24, 2009 7:44 am

Callum Stamp wrote:
rashadb wrote:
Hoeloe wrote:
Plus, if you'd read up a bit, there will only be 3 original characters in the game, and those spots have been filled.

awww man guess i should the game again i cant wait for version 1.1
It's not announced we'll be doing a demo 1.1

Well, technically we already have a demo 1.15, which is the same demo, with minor alterations.

Whether or not we'll be making another demo is yet unknown. Awesome
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PostSubject: Re: Character Moveset Ideas   Fri Dec 25, 2009 4:28 pm

Hoeloe wrote:
Callum Stamp wrote:
rashadb wrote:
Hoeloe wrote:
Plus, if you'd read up a bit, there will only be 3 original characters in the game, and those spots have been filled.

awww man guess i should the game again i cant wait for version 1.1
It's not announced we'll be doing a demo 1.1

Well, technically we already have a demo 1.15, which is the same demo, with minor alterations.

Whether or not we'll be making another demo is yet unknown. Awesome

hey is this game going to have online?
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PostSubject: Re: Character Moveset Ideas   Sat Dec 26, 2009 2:46 am

rashadb wrote:
Hoeloe wrote:
Callum Stamp wrote:
rashadb wrote:
Hoeloe wrote:
Plus, if you'd read up a bit, there will only be 3 original characters in the game, and those spots have been filled.

awww man guess i should the game again i cant wait for version 1.1
It's not announced we'll be doing a demo 1.1

Well, technically we already have a demo 1.15, which is the same demo, with minor alterations.

Whether or not we'll be making another demo is yet unknown. Awesome

hey is this game going to have online?

Also, as yet, unknown.
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rashadb
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PostSubject: Re: Character Moveset Ideas   Sat Dec 26, 2009 1:52 pm

Hoeloe wrote:
rashadb wrote:
Hoeloe wrote:
Callum Stamp wrote:
rashadb wrote:
Hoeloe wrote:
Plus, if you'd read up a bit, there will only be 3 original characters in the game, and those spots have been filled.

awww man guess i should the game again i cant wait for version 1.1
It's not announced we'll be doing a demo 1.1

Well, technically we already have a demo 1.15, which is the same demo, with minor alterations.

Whether or not we'll be making another demo is yet unknown. Awesome

hey is this game going to have online?

Also, as yet, unknown.
>.<
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PostSubject: are you guys adding grabing   Sun Jan 03, 2010 3:20 pm

are you guys adding grabing in super nuke bros
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